Yes, his hat.
Though the plot for the game sounds a little silly, The Legend of Zelda: Minish Cap is among the more charming entries in the long-lived series. It also plays very well, and stuffs a lot of content into a a single handheld game.
Note: Currently, The Legend of Zelda: Minish Cap is exclusively available as a download for Nintendo 3DS Ambassadors.
ESRB Rating: E
Comparable With: Nintendo 3DS
THE BASICS: Link's New Threads
Link also makes friends with another being who has been struck down by one of Vaati's curses: a green talking cap named Ezlo. Ezlo, seeking to regain his original form, perches atop Link's head and accompanies him on his quest to defeat the evil wind wizard. Ezlo contributes advice once in a while, but more importantly, he's able to shrink Link down to a miniscule size that allows him to interact with the Minish when it's necessary.
Link's dealings with the Minish are what makes The Legend of Zelda: Minish Cap a unique adventure. The usual mechanics do apply in the game: Link uses his sword to defeat enemies, explores dungeons and caves, picks up money, and finds secondary items that aid him in his travels. But he can also occasionally come across a portal that will allow Ezlo to shrink him down to Minish size in order to travel across certain terrain and talk to important (if very small) individuals. Of course, being small presents Link with a whole new breed of challenges: objects like pots, which he can typically fling with ease, suddenly become as immovable as mountains. As you progress in the game, Link will gain more abilities, both as a Minish and as a human boy.
Besides size-switching, another mechanic that's vital to Link's progress in Minish Cap is discovering and linking medallions called "Kinstones." Through his travels, Link will often come across one half of several differently-colored, differently-shaped Kinstones. If he can link his half of a Kinstone to another half belonging to another person (or even an object), he'll be rewarded with money, power-ups, and, in some instances, the story's progression.
The game has a sense of humor -- Modern Zelda games can get a little dark, but Minish Cap has a lot of funny dialogue going on between the inhabitants of Hyrule. Here's a tip: press "Select" a few times to cycle through Ezlo's commentary about the ongoing adventure.
It's a quality 2D Zelda game in an era where 3D reigns -- 3D Zelda titles like Skyward Sword and Ocarina of Time 3D are excellent romps, but sometimes you just need a two-dimensional, top-down Zelda fix. Minish Cap scratches the itch very nicely.
The Minish world is clever and adorable -- The Minish who live amongst the Hylians have found ways to make the world of the giants their own. They decorate their shelters with household items like dice, stamps, sewing needles, and bits of string. They construct cafes in the rafters of houses. If you're a fan of books and stories about "little people," you'll love every aspect of the Minish world.
Lots to explore, lots to do -- Like most Zelda games, Minish Cap presents the player with a wide world to explore. Moreover, exploring the realm of the Minish people offers a new angle to the game's battle and exploration mechanics. When you're no bigger than a thimble, size does matter.
A lot of item switching -- Minish Cap was originally released on the Game Boy Advance, which had limited buttons. That meant accessing the game's menu an awful lot in order to switch out weapons for your "A" and "B" button--and the same holds true for the Virtual Console release, too.
When you're done, you probably won't go back -- Once Minish Cap's main game is done, you probably won't feel very motivated to go back in with your sword swinging. Other than collecting Kinstones, there's not a whole lot to do after the end game.