Don't get too comfortable referring to the Nintendo DS's successor as the "3DS" (too late, in my case). According to Nintendo president Satoru Iwata, the Nintendo 3DS's official baptism is not far off.
"We've said that [the 3DS] will be released during this term, so the announcement of the formal name will not be too far off," Iwata said during a Q&A session with Japanese investors last week.
Iwata also stated that developing 3D titles for the Nintendo 3DS wouldn't (rather, shouldn't) necessarily cost more than developing 2D titles. "If a game is originally made as a true 3D space, you make the 3D image by drawing two lines, one matching the left eye and one matching the right eye, so converting a game that already takes place in a 3D world into 3D is not all that difficult."
Iwata then admitted that increased development costs may be inevitable until the 3DS's game developers stumble through the trial and error stage. "It is that trial and error alone that could see an increase in development cost," he said. "However, the trial and error is there for any development where you try to make new entertainment experiences, and not just 3D."
Finally, Iwata talked a little bit more about the recent revelation that the 3DS will be able to toggle its display between 2D and 3D. "This isn't limited to just kids," he said, "but we're aware one in some tens of people, including adults, have difficulty with three dimensional visuals. So, while the 3D image is a special feature of the 3DS, we won't force the player to use the 3D functionality. By making it so that the player can at all times play with [the 3D feature] off, we believe we can comply with those who have difficulty with the 3D view or those who are worried about their childs' eyes."
Tailoring game consoles for the widest audience possible: It's a good thing.
Source: Andriasang via 1UP
"We've said that [the 3DS] will be released during this term, so the announcement of the formal name will not be too far off," Iwata said during a Q&A session with Japanese investors last week.
Iwata also stated that developing 3D titles for the Nintendo 3DS wouldn't (rather, shouldn't) necessarily cost more than developing 2D titles. "If a game is originally made as a true 3D space, you make the 3D image by drawing two lines, one matching the left eye and one matching the right eye, so converting a game that already takes place in a 3D world into 3D is not all that difficult."
Iwata then admitted that increased development costs may be inevitable until the 3DS's game developers stumble through the trial and error stage. "It is that trial and error alone that could see an increase in development cost," he said. "However, the trial and error is there for any development where you try to make new entertainment experiences, and not just 3D."
Finally, Iwata talked a little bit more about the recent revelation that the 3DS will be able to toggle its display between 2D and 3D. "This isn't limited to just kids," he said, "but we're aware one in some tens of people, including adults, have difficulty with three dimensional visuals. So, while the 3D image is a special feature of the 3DS, we won't force the player to use the 3D functionality. By making it so that the player can at all times play with [the 3D feature] off, we believe we can comply with those who have difficulty with the 3D view or those who are worried about their childs' eyes."
Tailoring game consoles for the widest audience possible: It's a good thing.
Source: Andriasang via 1UP

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